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Swap a shard. Change the story.

Adventure Core is a screen-free play system that runs entirely offline. The Core does the thinking. Shards hold the character, the events and the plot. The enclosure is the playset it all happens in.

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Pick a part to see what it does.

The Core

runs
Listening, the story and speech, all on the device.
network
None. No WiFi, no Bluetooth, no cellular.
docks into
An enclosure, where the story meets physical play.

Character Shard

holds
One character: personality, way of talking and voice.
in play
The character tells the story in their own voice.
on swap
The new character drops into the same adventure.

Encounter Shard

holds
The people, places and events a story can run into.
in play
Sets challenges with room for the child's own ideas.
on swap
The world around the characters changes.

Arc Shard

holds
The plot: episodes and scenes with a beginning and an end.
on swap
A new story starts from the top.
without one
The Core offers free play instead.

The Enclosure

is
The playset the Core docks into: a house, a track, a game board.
handles
Its own sensors, buttons and moving parts, and the rules that go with them.
reports
What just happened, as events in one standard format the Core can work with.

From a move on the playset to a line in the story

The enclosure runs its own sensors, buttons and moving parts. The Core never reads them directly. It gets events.

  1. Something happens

    A figure lands on a spot. A button is pressed. A race is won.

  2. The enclosure reports it

    Its own board turns the raw signal into an event, written in one standard format the Core can work with.

  3. The Core tells the story

    The Core folds the event into the story, and the character says what happens next.

Led by the child

The child talks and the story answers, inside limits the shards set. It prompts imagination. It doesn't replace it.

Offline by build

Speech, story and voice all run on the Core. There is no account to create and no cloud behind it.

Built to be combined

Character, encounter and arc are separate pieces, so one Core can play many stories and a library can grow one shard at a time.

Architecture overview

Adventure Core is built differently from cloud-connected AI toys. Speech recognition, the story engine and the voice all run on the device, so there is no server for a child's words to travel to. The Core is designed with no WiFi, Bluetooth or cellular radio. Offline is how it is built. It is not a setting.

Nothing to sign up for

No account, no profile, no app.

Processed on the device

Speech, story and voice all run on the Core.

No radio in the Core

No WiFi, Bluetooth or cellular hardware to switch on.

Built to be checked

Designed so a third party can inspect the hardware and verify the claims.

Technical specifications

Processing

Language modelCompact model that runs on the device
SpeechSpeech-to-text and text-to-speech, both on the device
ResponseSpeaks sentence by sentence as the story is written
Story memorySession-based, held on the device
Content safetyCurated shards plus an on-device word filter

Connections

WiFiNone
BluetoothNone
CellularNone
ShardsPhysical connector
EnclosureWired link carrying events in a standard format
Enclosure sensorsChosen for each playset, for example short-range tag readers (NFC) that tell where a figure is standing. They report to the Core as events.

Adventure Core is in development. These specifications describe the current design and may change.

Why this architecture matters

For families

A child's words are processed on the device and stay there.

For licensing partners

There is no cloud service to build, secure or keep online behind the product.

For the industry

It shows that AI play can work without a data pipeline.

  • No camera.
  • No cloud.
  • No child account.
  • No WiFi, Bluetooth or cellular.

Get in touch

Talk to us about licensing and partnerships, or ask how our privacy-first approach to AI play works.

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